OxyGen was the first project I worked on as a Game Designer. I created the game design Document and mocked up the game. My focus was on communicating my ideas and solutions with the programmer of the team.
Since we were a pretty small team I also created the homepage for the game, looked for fitting music and edited the sound effects.
I designed and created a paper prototype for OxyGen. Its main purpose was evaluating the gameplay and estimating its difficulty. It also gave us a general idea of how balancing values would change the gameplay.
While playing the prototype, we made a lot of small changes and adjusted some values to make the prototype interesting.
The Game Design Document
The GDD was the document I spent the most time working on. I started out writing mostly continuous text, but noticed that it was difficult to read for the programmer. So, I went about structuring the text into very short paragraphs and used more graphical tools like flowcharts and mock-ups. I learned a lot about how to make the text easily readable and understandable while working at this project.
What went well
- Great learning experience on creating and documenting a design
- Great teamwork and feedback on my design
- Interesting genre and setting
What went wrong
- Missing UI assets
- Balancing started to late and was pushed farther back the whole time.
What I could have done better
- Earlier prototyping
- Earlier structuring of the Design Document
- More and iterative playtesting
- More In-Engine work